Yeah that tracks. Thanks for bringing my mistake to my attention. Were you able to edit your save to get unstuck?
Galaxander
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Hey ^densch, I uploaded a new build that will save future players from getting stuck where you did, but unfortunately it's not going to get you unstuck. I posted a devlog that includes instructions on how to edit your save file to get you out of this terrible trap I made. Please let me know if you have any trouble getting it to work.
I'm looking through the rooms now, trying to determine if I accidentally made a trap that you got stuck in. Can you tell me what path took you to moletown? I didn't think it would be possible without either the double jump (through the water zone) or the pick (through the mechanical zone). I must have missed some clever way past one of those.
e: It was that teleport door wasn't it? Nuts, talk about an oversight. I'm going to try to get a fix released for this.
A map would certainly improve the game. This is the first game we ever made, so basically every aspect of it was a challenge for us, so a map was one of the things we ended up cutting from the scope. I tried to make the world as navigable as possible without one by making rooms unique and giving them names and coordinates (see the 'L6' etc in the top-right). I'll take a look at making a map though. We might be able to add one in an updated build.